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Discuss this article featuring @SpanishSpy, @Coiler, @SenatorChickpea, @carturo222 and Alison Morton here.
This was a really interesting discussion to be part of.
I hope the readers will forgive the meandering nature of the chat; we were finding our way through the format a bit. But I think there's some valuable stuff here, and I'd like to thank Gary and Alex for making it happen.
A possible counterargument to Arturo’s point would be that political and military history have easily recognizable ‘rules.’ Politically and socially, Marxist thought is probably the most developed set of explanations, and one with many adherents in the community. Beyond that, you get a lot of competing schools of thought, from Whig history to nationalist histories and many other ways of thinking. What these all assume is that there are principles underlying human history, and that they can provide ‘rules’ for the ‘game’ that is allohistorical speculation.
But the complaint of the timelines, the second-generation racecars as @Coiler puts it, are complained about in the discussion (and elsewhere) for not having stories and narrative, they've forgotten to include that part. (If the timeline is just a thought exercise, "what if these things happened", that's one thing because it's not meant as narrative, but many online AH timelines are trying to lean a certain way or be 'cool', which puts them under story rules)
I'm tempted to write an extended "In defence of timelines" screed at this point, but will save that for another day.which, thanks to the influence of Pratchett, strikes me as narrative, we understand things through stories so we've come up with a structure that turns history into a story with a clear moral and good & bad things to do and a presumed ending. But the complaint of the timelines, the second-generation racecars as @Coiler puts it, are complained about in the discussion (and elsewhere) for not having stories and narrative, they've forgotten to include that part. (If the timeline is just a thought exercise, "what if these things happened", that's one thing because it's not meant as narrative, but many online AH timelines are trying to lean a certain way or be 'cool', which puts them under story rules)
I've no more interest than the panel in a timeline which is nothing but an exploration of casualty counts, but take Look to the West or Bronze Age New World or Lands of Ice and Mice or any of a dozen others I could name off the top of my head and tell me that nothing worthwhile can be achieved in the timeline format.
take Look to the West or Bronze Age New World or Lands of Ice and Mice or any of a dozen others I could name off the top of my head and tell me that nothing worthwhile can be achieved in the timeline format.
I always worry that when we talk about this sort of thing that we (accidentally) cross into 'why are you having fun, why aren't you doing the productive thing' bit where awful parents yell at their kids playing sports to tackle and keep discipline and not just run around aimlessly. Which is the exact thing that kills any love of sport.
Like not everything can or should be marketable. It'd be a sad world if you couldn't just bullshit on a forum with your mates and not worry if anyone else likes it or, god forbid, if its of commercial worth.
But I suppose if the question 'how can we appeal to more people' then you have to assume that that's an implicit aim, not because it definitely is but because if it isn't, the conversation is pointless, so you might as well pitch at the people who are aiming for that. And not the people who are just as you say doing thought exercises.
I'm tempted to write an extended "In defence of timelines" screed at this point, but will save that for another day.
The short version is that in my far from humble opinion, timelines are a different medium to narrative. Criticising them for lacking narrative or characters or a literary arc is like criticising a sculpture for lacking the same things - that's not the point of the medium. Timelines aren't to everyone's taste, and they can be done well or poorly, of course. But a well-written timeline can do things which simply don't work in a narrative format. When done well, they are a way to explore the broad scope of a changed world in a manner which simply doesn't work in narrative format, and which if they were attempted would be deemed worse than a return to the old sci-fi days of infodumps galore.
I've no more interest than the panel in a timeline which is nothing but an exploration of casualty counts, but take Look to the West or Bronze Age New World or Lands of Ice and Mice or any of a dozen others I could name off the top of my head and tell me that nothing worthwhile can be achieved in the timeline format.
On some level, there's a part of me that is appalled by the notion that my great-grandfather, a resistance fighter against the Japanese, is only a digit on a wikibox.
The timeline as a narrative form is heavily at risk to doing what the rvbomally essay I linked to in the talk discusses - the blunting of historical atrocity by abstraction. If this is the only way AH writers engage with history, it is corrosive to empathy and reinforces what I'm tempted to call 'conqueror's bias.'
On some level, there's a part of me that is appalled by the notion that my great-grandfather, a resistance fighter against the Japanese, is only a digit on a wikibox.