• Hi Guest!

    The costs of running this forum are covered by Sea Lion Press. If you'd like to help support the company and the forum, visit patreon.com/sealionpress

radacite social-revolutionary republic

CHAPTERS OF "BROWDER, LOVESTONE, AND AMERICANIST SOCIALISM", BY HARRY FOREMAN

Foreword by Bill Browder and Acknowledgements

Ch. 1: The Origins of Americanist Socialism

1.1) Browder and Lovestone's Lives
1.2) American Understandings of Socialism in the 20th century
1.3) Roles of other figures

Ch. 2: Americanist Socialism: Ideology or Phenomenon?

2.1) Tenets of Americanist Socialism
2.2) Browder and the Racial Question
2.3) Southern Socialism?
2.4) Washington and other figures in the socialist consciousness

Ch. 3: Americanist Socialism from 1929 to 1950

3.1) Lovestone and Browder: Fair-Weather Friends?
3.2) DeLeonist opinions of Browder and Lovestone
3.3) "Reds going Yellow": Opposition to Americanism and inter-socialist splits
3.4) After the split: America's socialist future
3.5) Americanist Socialism in Liberia

Ch. 4: A Tarnished Legacy

4.1) Browder after the Splits
4.2) Lovestone's later life
4.3) Relevance of Americanist socialism in the modern day

Afterword

 
Last edited:
Paul Long's regime in the 1970s continued these policies, and the ensuing military dictatorship further mobilised against the Chinese, who were thought of as socialist sympathisers. It was only following the end of the dictatorship in the 1980s that true progress was accomplished by these communities, and President Edouard Bordelon counted them amongst his most staunch supporters. Today, the Asian community still has much to be accomplished in order to achieve true equality, but things are much better than they were in the 1970s.
by the way this is a very loose and on-the-fly analogue to argentina

huey (hubert) is obviously peron

paul (earl) long is a much less sinister isabelita, though still quite bad

the military dictatorship is pretty self explanatory

edouard bordelon (edwin edwards) is nestor kirchner
 
I bought Adobe Illustrator last year. Can somebody fill me up on how to make a map using it (or Inkscape)
 
Dixie Russia, or the stupidest thing I've written this month
AN ABSOLUTELY AWFUL IDEA I HAD: AKA DIXIE COMMUNISM

Emperors of the Imperial Realm of Columbia

Richard I (House of Lee) (1784 - 1792)

Henry I (House of Lee) (1792 - 1818)
Southern Interregnum (Family Wars)
Robert I (Lee-Richmond) (1832 - 1868)
Henry II (Lee-Richmond) (1868 - 1894) (under the regency of John Breckinridge)
Robert II (Lee-Richmond) (1894 - 1914)
Eleanor I (Lee-Habsburg) (1914 - 1915)
Augustine I (Lee-Habsburg) (1915 - 1916)


Presidents of the Columbian Republic

Woodrow Wilson (1916-1917) (Progressist Nationalist)

Presidents of the Union of Columbian Popular Republics


Samuel Faubus (1917 - 1926) (Workers')
Martin Sennet Conner (1926 - 1951) (Workers')
Henry Howell (1951 - 1958) (Workers')
Orval Faubus (1958 - 1981) (Workers')
William H. Webster (1981 - 1989) (Workers')
Ross Perot (1989 - 1991) (Workers')


Presidents of the Columbian Commonwealth

William Clinton (1991 - 2004) (Columbians United Together)
defeated Bill Browder (New Workers') and James Stockdale (Columbia's Future)
Gina Haspel (2004 - present) (Columbians United Together)



 
just realised james stockdale is a yankee im going to cry and i think i might have to release an apology
 
hi folks.

wanted to say the reason for my absence is

a) exams just ended
b) i have lil motivation to make ah, nor do i have any ideas

sorry for a lack of stuff
 
TL Ideas
some current ideas for tls i have

1) The Tiger of Samarkand redux -
One Mirza Zahiruddin Babur defeats the Shaybanids, and manages to take control of Samarkand - and thus never goes on to invade India.

2) No name yet
McKinley loses the election of 1896 to a non-Bryan Dem.

3) Rajiv Rajya
Rajiv Gandhi never goes to Sriperumbudur, or his assassin falls sick/dies before she kills him. How would this affect India's politics?

4) Bhai Bhai Forevermore
Not sure how to do this one - I'm currently thinking of a way for the Dalai Lama not to flee to India and thus for India-China relations to be better than irl.
 
The First Post-Occupation Cabinet [WIP]
This is not for a TL, just was bored and decided to make a Nazi occupied Britain thing

King:
N/A (as of March 1948, could do Edward VIII but also kind of feel that he is a cliche)

Prime Minister:
David Lloyd George (National Union)

Reich Commissioner:
Ernst Wilhelm Bohle (N/A)

Deputy Prime Minister:
Barry Domvile (National Union)

Minister of Defence:

N/A

Lord Chancellor:
Almeric Paget, 1st Baron Queensborough (National Union)

Lord Privy Seal:
Hugh Grosvenor, Duke of Westminster (National Union)

Minister without Portfolio:
Archibald Maule Ramsay (National Union)

Chancellor of the Exchequer:
John Beckett (National Union)

Home Secretary:
A.K Chesterton (National Union)
 
after posting this i can say it is amazing how every british fascist's life went like this

> born into a wealthy noble family
> name is something like George Holcock-Strafford, 13th Baron Cockball
> become a renowned chef, artist, or some even more niche fucking hobby
> also be obscenely rich and basically do whatever you want with your money
> serve in world war I
> be gay (optional)
> come back to the UK and join the communist party and/or labour and/or the tories
> if you did the first one, leave the communists and/or labour and join a fascist party
> split off to form some group with some dumb name like "The Imperial League for Christian Albion's Friendship With The Nordic World"
> if you're still in the tories continue to be in the house of lords
> involve yourself in a scandal (may not have ANYTHING to do with ideology at all)
> win about 0.0000000000000000000000000000000000000000000000000000001% of the vote (if you stood at all lol)
> praise hitler immediately after the war begins
> get arrested probably
> use your noble friends to get out of jail
> get off while being monitored
> return home and write books about how much you hate jewish people and/or your niche interests
> die
 
Very interesting. I suspect a communist state using Hindu language would have ultimately backfired (not a good way to establish a pluralistic order!), but it’s an interesting scenario.

Though of all places I’d imagine to be receptive to Hindu communism, Hyderabad would be at the top. The Telangana Rebellion shows communism had a popularity there, and that it inherently posed a predominately Hindu peasantry against a predominately Muslim elite would make such Hindu language and iconography appealing. On the other hand, the Ram Rajya imagery would be less appealing outside the greater Hindi belt.
 
The New World: The Continent of Shroudspair
The continent of Shroudspair has always been rather unique insofar as it has provided somewhat of a refuge for the various "forgotten folk" of old Kaesan. First discovered by a Night-Aelven explorer in 1023 PB, the continent has since been colonised extensively.

Historians debate on how exactly the aelves got to Shroudspair earlier - after all, the name of the continent itself comes from it having been shrouded in mist and thus difficult to even enter - yet there exists a native aelven population older than even the first colonists. Shroudspair is also likely to have been the home of the ancient giants, and types of dragons. The native inhabitants of Shroudspair are -


  1. The Cahvlardi-Iexrela - Also known as the "grass elves" or the "verdelves", the Cahvlardi are green-skinned, horned elves with a culture modelled on Slavic, Pictish, and Plains Indian cultures, as well as a language based mostly on Basque. They are found in the central plains of the continent, and have a powerful empire with an elective monarchy.
  2. The Hriitu-Alr, known as the "frost elves", are inhabitants of the far northern reaches of Shroudspair. Their language is primarily modelled on Finnish.
  3. The Echr-Ielra are more recent arrivals to the Continent, but came there before the Age of Colonisation. Known as the 'sea elves', they live primarily on the coasts of Southern Shroudspair, and are entirely female, without exception. They reproduce either asexually or with men of other races, though the second is more common. They are led by their eternal queen, known as Lúsnnrae-Milt - the Deep Mother.
  4. The jungle-dwelling Ixazul are one of the more elusive races, found only in the Huluuxthe jungles. They are likely unrelated to the elves, and arrived far before them - in appearance, they are somewhat serpentine, somewhat avian, and somewhat humanoid - though many have posited that they're just humans, and the infamous elven writer Celebon sil Aenral proposes that they are in fact, elves. The Ixazul keep to their cities, primarily due to the inhospitability of the jungle - perhaps caused by some magical enchantment - which has led them to stay city-states forever.
  5. The Dugukh are cousins of the halflings, native to the deserts of central and south-western Shroudspair. While other races, such as the sand giants, may have inhabited the deserts before them, the Dugrukh are likely to have arrived before King Ilarion closed the mists. The Dugrukh have tamed the strange ironshells (giant armadillos, similar to glyptodonts) as beasts of burden, and famously ride on the backs of terrorbirds.
  6. The slagraw are a mythical race of frog-men. Extinct, driven out by the Echr-Ielra.
  7. Forestfolk, known also as the 'hairy men' are large cousins of the giants, at around 10 feet tall. Also known as 'woses', forest-folk exist only in small pockets of forest, having largely been driven out by humans and wood elves.
  8. Humans are found across Shroudspair, and many human civilisations, such as the Chaskun empire of the southern mountains, developed in the continent.

The most well-known nation in Shroudspair is the Commonwealth of Faelnaor. A former elven colony, the Commonwealth declared its independence in 1279 PB - around 40 years ago, and is ruled by a class of land-owners and burghers.

In terms of demographics, half-elves are a majority, accounting for around 39 percent of the total population. Humans account for about 28 percent, followed by the elves (this categorisation tends to include all forms of elf, including the elves of Shroudspair, but excludes orcs, despite their relation to elves) at 13 percent, gnomes at 10 percent, orcs at 7 percent, and dwarves, the smallest minority, at 3 percent. The men of Shroudspair come from various continents, but are largely from either Zirsal (not!Africa) or Kaedan (not!Europe).

The Principality of Aethagur is legally, part of the elven dominion of Aigurren. The dawn elven house of Amarthaen has ruled it since its creation - every house, town, and tree on the island belongs to the house by law. The Kingdom of Lany, too, developed colonies in Shroudspair - specifically on the east-central inland. These settlements, initially founded by members of persecuted religious groups - specifically the Nadrothian Church and Star-Acolytes, developed into full-blown colonies relatively late.

In addition, a number of "pioneer republics" formed. The republic of Karadahr, for instance, was founded by dwarves in the red mountains escaping night elven slavery and Drolgard as a gnomish outpost on the river Garab-Urh river. Other 'pioneers' include the dragon-cult, founded by a night elven ascetic. These 'pioneer cults, are, essentially just pariahs from the old world.

Speaking of which, the wood elves have too made a home for themselves. After the elven king Ilarion ended the worship of the Elden Gods, instead instituting the worship of the Vinnar (the ancestors of the royal family), and burned down the sacred Erlingwood, the wood elves left their old homeland in Aigurren, choosing to settle in the forests of Shroudspair. More wood elves left after the execution of Countess Rávëissë, the beloved leader of the wood elven rebellion of 1296, after which the wood elves were banned from worshipping their old gods, following their laws, and speaking their ancient tongue. The wood elves live in what they call "voluntary impoverishment", or 'anriac' - simple lives in the forests of the continent, where they continue to follow their old code - but they foment rebellion in secret, hoping to save their homeland from the colonialism of the dawn elves.

The night elves developed their own colonies - most of which since became independent during the War of Baenevic Suppression and the rising in Thaas. Q'Xalrath, Aathalxiagurn, Tilaxu, and Avarex are some of the new republics formed, mostly by colonial elites, themselves night elves.
 
Last edited:
Shroudspair stuff

some races i thought to include, but eventually decided against including in shroudspair -

  1. regional variations of gnomes: thought of as similar to native american folktales involving "little people". removed as i felt poaching too much from native folklore could end up as somewhat insensitive and because i wanted to avoid having too many races that were just offshoots of others. these gnomes were originally planned to be little dudes who lived in mounds, and enjoyed pranking humans.
  2. goliaths (9 ft tall descendants of giants) - removed because they're just not that interesting and i didn't want to rely too much on DnD races. originally, they were meant to be a race of mysterious people, mostly fur traders and livestock herders found up north who sometimes traded with others.
  3. jaguar people - removed bc i didnt want too many anthro races. jaguar-people were meant to originally inhabit the jungle-city idea, but were replaced with the Ixazul, a somewhat more unique race.
  4. MORE ELVES - removed bc they're elves and i refuse to add more.
  5. lizardfolk - removed bc it's a tired as hell trope to do aztec lizardfolk, are still here, just not in this continent. lizardfolk were meant to be colonial subjects of night elves who rose up - this concept remained, but their location is now an island not in shroudspair.
  6. kobolds/little dragon dudes - this one came with much conflict in my heart. the original idea for kobolds was that they'd be a weird, sapient species that at the same time was viewed as little better than like, a raccoon, or a stray cat, but i scrapped this because it just becomes talking animals at that point - will probably be around in some form (with a different name, maybe) as more or less just animals.
  7. fir bolg - merged into woses, too boring. basically just occupied the role woses do now.
  8. insect people - never really planned much - just an idea floated around once. removed because they're just too weird. weren't really planned in detail.
  9. bat people - removed for the same reason as jaguar people. would have initially been a tree-dwelling, somewhat vampiric folk.
  10. centaurs - centaurs in shroudspair was one of the ideas i'd originally had, eventually were moved back to the old world by yours truly. never really had a full plan for the ones in shroudspair.
  11. wolf people - again, see the jaguar people entry. were originally planned to be in the northern bits of shroudspair.
  12. frog people - this was another one of the original ideas, and if you do read the writeup you will see them mentioned! initially, they were meant to still be alive and kicking, and living primarily near an enchanted swamp - however, i eventually realised that too many animal-like races is not a great idea, especially since i cannot draw frogs for shit and they end up looking incredibly silly to me for some reason.
  13. sentient robots - sentient robots were also floated around by me, but eventually i scrapped them, mostly because the creation of the first automaton wouldn't be as big a deal in the main story if robots just, existed normally.
  14. bird people - this was my final idea, actually, and they were meant to be somewhat mesoamerican (more incan than aztec, though) in aesthetic. i eventually realised that bird people were not only just more beastfolk but also made me deeply confused as to whether they'd be more avian or more human. also i'm just not big on birds in general, they just...put me off, for some reason. i kept harpies in the old world, but bird people are not going to come anytime soon.
 
Back
Top