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The Write Stuff - A concept is not a plot

Alex Richards

A musical Hubble Space Telescope
Patreon supporter
Published by SLP
Location
Derbyshire
An issue I tend to have myself. Possibly why I've always been a lot better at descriptive passages than anything else - crystallising the concept comes easily. Working out where the plot goes from that has always been more difficult.
 

David Flin

Real people take priority over imaginary people
An issue I tend to have myself. Possibly why I've always been a lot better at descriptive passages than anything else - crystallising the concept comes easily. Working out where the plot goes from that has always been more difficult.
That's what the characters are for. Listen to them, especially the antagonists.
 

Tabac Iberez

Impetious
Published by SLP
This should be emblazoned over the top of the First Drafts forum in bright red letters. And the regular working forum too, for that matter.
 

David Flin

Real people take priority over imaginary people
This should be emblazoned over the top of the First Drafts forum in bright red letters. And the regular working forum too, for that matter.
I would argue that a First Draft is where one is developing things, and trying to get help to move from a concept to a plot is perfectly viable. I'll play around with ideas, some of which end up going nowhere.

But for an end product, yeah. What If Sam Pekinpah had directed a bloody remake of the Sound of Music (solving the problem of Maria in the very first act) may be a concept, but it lacks a plot.
 

Tabac Iberez

Impetious
Published by SLP
I would argue that a First Draft is where one is developing things, and trying to get help to move from a concept to a plot is perfectly viable. I'll play around with ideas, some of which end up going nowhere.
The only issue is that our First Draft forum is where we want people to put stuff we might want to sell in the near future, and slowly cobbling together the whole piece is a lot easier to do in the general writing area. Personally, I think we just need to get a nice dice roller and make a Sea Lion Press Plot Chart so authors who have finished building their alternate history worlds can do a test flight in them. An art heist story might not be the first thing you think of if the Soviet Union develops the internet in the seventies, but run the timeline forward to a more developed video game industry and some missing demo copies before the Russian Games Convention, and you start to see some interesting concepts come out.
 
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